Tuesday, March 17, 2015

Tavern Trouble Devlog 1 (March 16)

First entry in the devlog for upcoming mobile, web, and PC game titled "Tavern Trouble" (name subject to change).

The game is comparable to the popular web-game Diner Dash. Players must manage a busy medieval fantasy tavern by seating customers and fulfilling their orders, replenishing supplies, managing the economics of their business, and resolving disputes rival races may have within the tavern.

The game will be score focused, with online leaderboards and achivements. I'm currently debating if I should also make pre-made levels or just an endless mode. The endless mode coincides with the arcade-like theme of the game.

Tavern Trouble Alpha (March 16)


Changelog:

  1. Customers now automatically attach to chairs when overlapping and dropped.
  2. Customers mirror animation to face the correct way when sitting.
  3. Spawn rate of customers adjusted.
  4. Dialogue bubble spawns and follows customer.
  5. Customers become angry if they have not been seated in 40 seconds and will disappear.
  6. Text object identifies what race the player is currently interacting with.
The Road Ahead:
  1. Customer orders.
  2. Resupply provisions.
  3. Buy menu.
  4. Upgrade menu.
  5. Customer bar fights.
  6. Music.
  7. Sound effects.
  8. Levels?

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